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Class DivisionPoint

Hierarchy

Implements

  • DivisionPointData

Index

Constructors

  • new DivisionPoint(v?: V2d | Vector3, id?: string, regionId?: string): DivisionPoint
  • Parameters

    • Optional v: V2d | Vector3
    • Optional id: string
    • Optional regionId: string

    Returns DivisionPoint

Properties

id: string
isVector3: true
regionId?: string
deprecated
x: number
default

0

y: number
default

0

z: number
default

0

Methods

  • Adds v to this vector.

    Parameters

    • v: Vector3

    Returns DivisionPoint

  • Sets this vector to a + b.

    Parameters

    • a: Vector3
    • b: Vector3

    Returns DivisionPoint

  • angleTo(v: Vector3): number
  • Parameters

    • v: Vector3

    Returns number

  • Parameters

    • min: Vector3
    • max: Vector3

    Returns DivisionPoint

  • Parameters

    • min: number
    • max: number

    Returns DivisionPoint

  • Parameters

    • min: number
    • max: number

    Returns DivisionPoint

  • clone(): any
  • Returns any

  • Copies value of v to this vector.

    Parameters

    • v: Vector3

    Returns DivisionPoint

  • Sets this vector to cross product of itself and v.

    Parameters

    • a: Vector3

    Returns DivisionPoint

  • Sets this vector to cross product of a and b.

    Parameters

    • a: Vector3
    • b: Vector3

    Returns DivisionPoint

  • distanceTo(v: Vector3): number
  • Computes distance of this vector to v.

    Parameters

    • v: Vector3

    Returns number

  • distanceToManhattan(v: Vector3): number
  • deprecated

    Use {@link Vector3#manhattanDistanceTo .manhattanDistanceTo()} instead.

    Parameters

    • v: Vector3

    Returns number

  • distanceToSquared(v: Vector3): number
  • Computes squared distance of this vector to v.

    Parameters

    • v: Vector3

    Returns number

  • Parameters

    • v: Vector3

    Returns DivisionPoint

  • Divides this vector by scalar s. Set vector to ( 0, 0, 0 ) if s == 0.

    Parameters

    • s: number

    Returns DivisionPoint

  • dot(v: Vector3): number
  • Computes dot product of this vector and v.

    Parameters

    • v: Vector3

    Returns number

  • equals(v: Vector3): boolean
  • Checks for strict equality of this vector and v.

    Parameters

    • v: Vector3

    Returns boolean

  • fromArray(array: number[] | ArrayLike<number>, offset?: number): DivisionPoint
  • Sets this vector's x, y and z value from the provided array or array-like.

    Parameters

    • array: number[] | ArrayLike<number>

      the source array or array-like.

    • Optional offset: number

      (optional) offset into the array. Default is 0.

    Returns DivisionPoint

  • fromBufferAttribute(attribute: BufferAttribute | InterleavedBufferAttribute, index: number): DivisionPoint
  • Parameters

    • attribute: BufferAttribute | InterleavedBufferAttribute
    • index: number

    Returns DivisionPoint

  • getComponent(index: number): number
  • Parameters

    • index: number

    Returns number

  • length(): number
  • Computes length of this vector.

    Returns number

  • lengthManhattan(): number
  • lengthSq(): number
  • Computes squared length of this vector.

    Returns number

  • Parameters

    • v: Vector3
    • alpha: number

    Returns DivisionPoint

  • lerpVectors(v1: Vector3, v2: Vector3, alpha: number): DivisionPoint
  • Parameters

    • v1: Vector3
    • v2: Vector3
    • alpha: number

    Returns DivisionPoint

  • manhattanDistanceTo(v: Vector3): number
  • manhattanLength(): number
  • Parameters

    • v: Vector3

    Returns DivisionPoint

  • Parameters

    • v: Vector3

    Returns DivisionPoint

  • Parameters

    • v: Vector3

    Returns DivisionPoint

  • Multiplies this vector by scalar s.

    Parameters

    • s: number

    Returns DivisionPoint

  • Inverts this vector.

    Returns DivisionPoint

  • Normalizes this vector.

    Returns DivisionPoint

  • Parameters

    • camera: Camera

    Returns DivisionPoint

  • Sets this vector's x, y and z from Math.random

    Returns DivisionPoint

  • Parameters

    • vector: Vector3

    Returns DivisionPoint

  • Sets value of this vector.

    Parameters

    • x: number
    • y: number
    • z: number

    Returns DivisionPoint

  • Parameters

    • index: number
    • value: number

    Returns DivisionPoint

  • setFromCylindricalCoords(radius: number, theta: number, y: number): DivisionPoint
  • setFromMatrix3Column(matrix: Matrix3, index: number): DivisionPoint
  • setFromMatrixColumn(matrix: Matrix4, index: number): DivisionPoint
  • setFromSphericalCoords(r: number, phi: number, theta: number): DivisionPoint
  • Normalizes this vector and multiplies it by l.

    Parameters

    • l: number

    Returns DivisionPoint

  • Sets all values of this vector.

    Parameters

    • scalar: number

    Returns DivisionPoint

  • setX(x: number): Vector3
  • Sets x value of this vector.

    Parameters

    • x: number

    Returns Vector3

  • setY(y: number): Vector3
  • Sets y value of this vector.

    Parameters

    • y: number

    Returns Vector3

  • setZ(z: number): Vector3
  • Sets z value of this vector.

    Parameters

    • z: number

    Returns Vector3

  • Subtracts v from this vector.

    Parameters

    • a: Vector3

    Returns DivisionPoint

  • Sets this vector to a - b.

    Parameters

    • a: Vector3
    • b: Vector3

    Returns DivisionPoint

  • toArray(array?: number[], offset?: number): number[]
  • toArray(array?: Vector3Tuple, offset?: 0): Vector3Tuple
  • toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>
  • Returns an array [x, y, z], or copies x, y and z into the provided array.

    Parameters

    • Optional array: number[]

      (optional) array to store the vector to. If this is not provided, a new array will be created.

    • Optional offset: number

      (optional) optional offset into the array.

    Returns number[]

    The created or provided array.

  • Copies x, y and z into the provided array-like.

    Parameters

    • Optional array: Vector3Tuple

      array-like to store the vector to.

    • Optional offset: 0

      (optional) optional offset into the array-like.

    Returns Vector3Tuple

    The provided array-like.

  • Copies x, y and z into the provided array-like.

    Parameters

    • array: ArrayLike<number>

      array-like to store the vector to.

    • Optional offset: number

      (optional) optional offset into the array-like.

    Returns ArrayLike<number>

    The provided array-like.

  • toVector3(): Vector3
  • Returns Vector3

  • Parameters

    • camera: Camera

    Returns DivisionPoint

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